LurkingGeek
#47,024 in the world · #4,068 in Italy · in the top 98% nationally. 8 official events, 3 matches won and 18 lost.
- 1311±78Rating · margin ±78
- 1486Average field · 12 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 5 times in 8 tournaments: 63% of the time.
- Their all-time peak is 1,500 points.
- They are 166 points away from the top 2,500: Italy.
How the rating moved
Between 1,311 and 1,467, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/07/26 | Nexus Nights Pieve di Cento | 8 | 1482 | 8° | 0–3 | -37 |
| 25/07/26 | Vendetta Pre-Rift Event Pieve di Cento | 27 | 1490 | 16° | 2–2 | +36 |
| 07/07/26 | Nexus Nights Pieve di Cento | 13 | 1470 | 12° | 0–3 | -32 |
| 27/06/26 | Summoner Skirmish - July - Fumetteria Geco Pieve di Cento | 9 | 1494 | 9° | 0–3 | -45 |
| 23/06/26 | Tuesday Night Nexus Nights - 1v1 Pieve di Cento | 5 | — | 5° | 0–2 | -42 |
| 09/06/26 | Local Pieve di Cento | 7 | 1487 | 6° | 1–2 | -18 |
| 30/05/26 | Summoner Skirmish - June - Fumetteria Geco Pieve di Cento | 7 | 1490 | 5° | 0–1 | -18 |
| 09/05/26 | Unleashed sealed event Pieve di Cento | 5 | — | 5° | 0–2 | -33 |
Form and consistency
On a 3-loss streak.
- 16 to 99 1 events 50%
- Under 16 7 events 6%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Effi IT 1702 0–1
- CAL1KAZE IT 1627 0–1
- 500dinotrax500 IT 1553 0–2
- Maronn IT 1540 0–1
- NerdPalestrato IT 1537 0–1
- Facocero Rosa IT 1526 0–1
- Carpy95 IT 1501 0–1
- Mattia93 IT 1500 0–2
- I OBLIVION I IT 1500 0–1
- Solo Taric IT 1496 1–2
- TheRogueMid IT 1488 0–1
- Blake8787 IT 1488 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →