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Minnesota Toxic

#39,175 in the world · #14,523 in United States · in the top 84% nationally. 9 official events, 10 matches won and 19 lost.

  • 1426±71Rating · margin ±71
  • 1515Average field · 30 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 1 times in 9 tournaments: 11% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,527 points, across 67 entrants.
  • They are 151 points away from the top 5,000: United States.

How the rating moved

Between 1,426 and 1,473, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
28/02/26 Friday Night Nexus Roseville 18 1499 12° 1–2 -12
07/02/26 Saturday Evening Spiritforged Pre-Rift Event Fridley 67 1527 29° 1–2–1 +4
06/02/26 Gamezenter Spiritforged Pre-Rift Event Roseville 48 1527 32° 1–2–1 0
06/01/26 Monday Evening Nexus Nights - 1v1 Fridley 22 1518 16° 1–2 -11
04/01/26 Sunday Afternoon Nexus Nights - 1v1 Chaska 14 1494 10° 1–2 -25
30/12/25 Monday Evening Nexus Nights - 1v1 Fridley 30 1526 12° 3–2 +43
23/12/25 Monday Evening Nexus Nights - 1v1 Fridley 30 1512 18° 1–3 -30
15/12/25 Riftbound TCG Nexus Night Champlin 14 1518 11° 1–2–1 -16
02/12/25 Riftbound TCG Nexus Night Champlin 13 0–2–1 -27

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 35%
  • Under 16 3 events 20%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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