← United States

M4DCOW

#26,206 in the world · #9,633 in United States · in the top 56% nationally. 7 official events, 12 matches won and 11 lost.

  • 1503±71Rating · margin ±71
  • 1544Average field · 20 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their all-time peak is 1,562 points.
  • The toughest field they have faced averaged 1,585 points, across 12 entrants.
  • They are 74 points away from the top 5,000: United States.

How the rating moved

Between 1,503 and 1,545, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Fredericksburg 16 1569 11° 1–3 -32
15/08/26 YHP Fred - 1v1 Nexus Nights Weekly Constructed Tournament Fredericksburg 12 1585 2–1 +16
28/02/26 Saturday Evening Nexus Nights - 1v1 Fredericksburg 15 1527 14° 1–2 -26
21/02/26 Saturday - Nexus Nights!: Constructed Tournament Fredericksburg 17 1537 2–1 +16
08/02/26 Crimson Kings Spiritforged Pre-Rift Event Stafford 29 1549 15° 2–2 -11
07/02/26 Friday Night Spiritforged Pre-Rift Event Fredericksburg 30 1496 13° 2–1 +19
08/11/25 Saturday Early Morning Release Event Fredericksburg 16 2–1–1 +21

Form and consistency

On a 1-win streak.

  • 16 to 99 5 events 50%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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