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MAD MAX

#20,269 in the world · #801 in United Kingdom · in the top 44% nationally. 7 official events, 11 matches won and 8 lost.

  • 1535±73Rating · margin ±73
  • 1518Average field · 24 entr.
  • vs top 5%

What they have done so far

  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,589 points.
  • The toughest field they have faced averaged 1,541 points, across 24 entrants.
  • They are 43 points away from the top 500: United Kingdom.

How the rating moved

Between 1,500 and 1,569, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Tabletop Republic Saturday 29th August Summoner Skirmish - August HP11 2AG 21 1503 18° 1–3–1 -34
27/08/26 Tabletop Republic Vendetta Nexus Night - 27/08/2026 HP11 2AG 24 1525 2–0–1 +32
20/08/26 Tabletop Republic Vendetta Nexus Night - 20/08/2026 HP11 2AG 24 1541 15° 1–1–1 -7
13/08/26 Tabletop Republic Vendetta Nexus Night - 13/08/2026 HP11 2AG 27 1521 2–1 +11
06/08/26 Tabletop Republic Vendetta Nexus Night - 06/08/2026 HP11 2AG 25 1500 2–1 +13
12/03/26 Tabletop republic Nexus night - 12/03/2026 HP11 2AG 16 2–1 +20
19/02/26 Riftbound Nexus Night 19/02/2026 HP11 2AG 13 1–1–1 0

Form and consistency

On a 4-loss streak.

  • 16 to 99 6 events 50%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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