← United States

Manteam111

#18,174 in the world · #6,664 in United States · in the top 39% nationally. 5 official events, 10 matches won and 7 lost.

  • 1547±88Rating · margin ±88
  • 1536Average field · 17 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their all-time peak is 1,584 points.
  • The toughest field they have faced averaged 1,610 points, across 13 entrants.
  • They are 30 points away from the top 5,000: United States.

How the rating moved

Between 1,510 and 1,560, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
28/02/26 Saturday Night Nexus Nights - 1v1 Lynchburg 14 1531 3–1 +37
08/02/26 Saturday Evening Spiritforged Pre-Rift Event Lynchburg 23 1466 13° 1–1–1 -7
20/12/25 Saturday Afternoon Nexus Night - 12/20 Lexington 15 2–2 -6
06/12/25 Summoner Skirmish - December Roanoke 13 1610 1–3 -37
01/11/25 Saturday Evening Release Event Lynchburg 16 3–0–1 +60

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 57%
  • Under 16 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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