MaRche
#45,473 in the world · #3,847 in Italy · in the top 92% nationally. 7 official events, 3 matches won and 17 lost.
- 1358±69Rating · margin ±69
- 1512Average field · 15 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their all-time peak is 1,510 points.
- The toughest field they have faced averaged 1,573 points, across 21 entrants.
- They are 119 points away from the top 2,500: Italy.
How the rating moved
Between 1,358 and 1,495, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Torneino del Sabato Vicenza | 15 | 1491 | 15° | 0–3–1 | -21 |
| 04/08/26 | NexusNight - Tue 04/08 Vicenza | 13 | 1517 | 10° | 1–2 | +8 |
| 07/07/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 14 | 1482 | 12° | 1–2–1 | -2 |
| 05/07/26 | Summoner Skirmish - 5th July @SIDEQUEST Vicenza | 21 | 1573 | 18° | 0–3–1 | -16 |
| 14/06/26 | Summoner Skirmish - 14th June @SIDEQUEST Vicenza | 16 | 1509 | 15° | 0–3 | -49 |
| 09/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 14 | 1512 | 14° | 0–3–1 | -57 |
| 02/06/26 | Nexus Night 02/06/26 Vicenza | 12 | 1500 | 6° | 1–1–2 | -5 |
Form and consistency
On a 6-loss streak.
- 16 to 99 2 events 0%
- Under 16 5 events 16%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- JustSR IT 1788 0–1
- HowlMetUrNexus IT 1761 0–1
- Sterizzo01 IT 1703 0–1
- superedolao99 IT 1633 0–2
- GoDo F PajassiXD IT 1627 0–1
- Pinolo Cosmico IT 1615 0–1
- Snoopy IT 1598 0–2
- Yosuke96 IT 1521 0–2
- DakaD IT 1455 0–1
- Tortellino47 IT 1450 0–1
- QwQFreddy IT 1449 0–1
- Etser01 IT 1439 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →