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← Sweden

Matsia

#8,882 in the world · #49 in Sweden · in the top 23% nationally. 6 official events, 14 matches won and 6 lost.

  • 1613±73Rating · margin ±73
  • 1514Average field · 15 entr.
  • vs top 5%

What they have done so far

  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their all-time peak is 1,626 points.
  • The toughest field they have faced averaged 1,520 points, across 15 entrants.
  • They are 43 points away from the top 25: Sweden.

How the rating moved

Between 1,480 and 1,613, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Coolcard Karlstad Vendetta Summoner Skirmish I Värmlands län 14 1510 4–2 +21
15/08/26 Coolcard Karlstad Nexus Nights - 1v1 Värmlands län 15 1520 3–0 +46
14/03/26 Coolcard Karlstad Summoner Skirmish - March Värmlands län 16 1514 2–2 -8
07/03/26 Coolcard Karlstad Nexus Nights - 1v1 Värmlands län 14 1513 2–1 +12
16/11/25 Coolcard Karlstad Nexus Night Värmlands län 13 3–0–1 +62
31/10/25 Coolcard Karlstad Release Event Värmlands län 13 12° 0–1–2 -20

Form and consistency

On a 1-loss streak.

  • 16 to 99 1 events 50%
  • Under 16 5 events 63%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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