← Australia

Matt

#34,757 in the world · #1,932 in Australia · in the top 71% nationally. 7 official events, 10 matches won and 17 lost.

  • 1455±65Rating · margin ±65
  • 1539Average field · 424 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Their all-time peak is 1,521 points.
  • The toughest field they have faced averaged 1,587 points, across 714 entrants.
  • They are 91 points away from the top 1,000: Australia.

How the rating moved

Between 1,393 and 1,498, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
24/08/26 Monday Evening Vendetta Summoner Skirmish I 411 Ruthven St 20 1493 16° 1–3–1 -22
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 347° 5–3 +68
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 418° 2–2 +16
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 667° 0–3 -38
07/03/26 Riftbound MAR Summoner Skirmish @ Vault Games Brisbane City Brisbane City 30 1566 21° 1–3 -31
08/02/26 CTC Games - Spiritforged Pre-rift Sealed Sumner 31 1503 23° 0–2 -36
07/02/26 Riftbound Spiritforged: Pre-Rift [SOLD OUT] Brisbane City 52 1537 32° 1–1–1 -2

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 47%
  • 16 to 99 4 events 21%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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