MattMattMattya
#22,991 in the world · #1,270 in Australia · in the top 47% nationally. 8 official events, 15 matches won and 14 lost.
- 1520±69Rating · margin ±69
- 1508Average field · 193 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 4 times in 8 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,563 points.
- The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
- They are 26 points away from the top 1,000: Australia.
How the rating moved
Between 1,476 and 1,555, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 1048° | 1–3–1 | -35 |
| 01/04/26 | TCC Nexus Nights - BO1 Mortdale | 17 | 1461 | 4° | 2–1 | +11 |
| 25/03/26 | TCC Nexus Nights - 1v1 Mortdale | 22 | 1485 | 4° | 3–1 | +27 |
| 18/03/26 | TCC Nexus Nights - 1v1 Mortdale | 20 | 1485 | 7° | 2–1 | +8 |
| 11/03/26 | TCC Nexus Nights - 1v1 Mortdale | 26 | 1504 | 17° | 2–2 | -6 |
| 08/03/26 | The Combat Company Summoner Skirmish - March Mortdale | 14 | 1545 | 5° | 2–2 | +22 |
| 25/02/26 | TCC Nexus Nights - 1v1 Mortdale | 26 | 1510 | 9° | 2–2 | +17 |
| 18/02/26 | TCC Nexus Nights - 1v1 Mortdale | 14 | 1510 | 10° | 1–2–1 | -24 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 20%
- 16 to 99 5 events 61%
- Under 16 2 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →