Mayblue
#28,632 in the world · #1,587 in Australia · in the top 58% nationally. 5 official events, 7 matches won and 10 lost.
- 1490±83Rating · margin ±83
- 1519Average field · 154 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their all-time peak is 1,501 points.
- The toughest field they have faced averaged 1,529 points, across 12 entrants.
- They are 56 points away from the top 1,000: Australia.
How the rating moved
Between 1,440 and 1,490, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I Hornsby | 18 | 1510 | 4° | 2–2–1 | +22 |
| 19/08/26 | Mighty Cool Games - Wednesday Evening Nexus Nights 1v1 Hornsby | 13 | 1506 | 6° | 2–1 | +28 |
| 05/08/26 | Mighty Cool Games - Wednesday Evening Nexus Nights 1v1 Hornsby | 12 | 1529 | 9° | 1–2 | -9 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 615° | 1–3 | -41 |
| 01/04/26 | Mighty Cool Games - Wednesday Evening Nexus Nights 1v1 Hornsby | 16 | 1526 | 12° | 1–2 | -10 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 25%
- 16 to 99 2 events 38%
- Under 16 2 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- R650 vtaki232 AU 1735 0–2
- Gad AU 1702 0–1
- Boogiezone AU 1692 0–1
- Ditto KDA AU 1683 0–1
- SloggerMan AU 1550 0–1
- Drexed AU 1504 1–0
- AgentOzzie AU 1487 2–0
- HDR1080 AU 1482 1–0
- Wulfinite AU 1482 0–1
- Ciron AU 1473 0–1
- Hades SG 1468 1–0
- DishyCape4260 AU 1468 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →