← United States

Medoh

#10,432 in the world · #3,803 in United States · in the top 22% nationally. 6 official events, 15 matches won and 9 lost.

  • 1600±72Rating · margin ±72
  • 1540Average field · 140 entr.
  • 40%vs top 5% (2–3)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,631 points, reached in January 2026: today they sit 31 points below it.
  • The toughest field they have faced averaged 1,583 points, across 594 entrants.
  • They are 31 points away from the top 2,500: United States.

How the rating moved

Between 1,539 and 1,631, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
08/08/26 Riftbound Showdown Ottawa - F2FTour Gatineau 594 1583 298° 3–4 -9
06/08/26 401 Games Downtown - August 06, 2026 - Thursday Nexus Night Toronto 20 1551 2–1 +5
07/02/26 Spiritforged Pre-Rift Event Northridge 40 1530 19° 0–1 -27
09/01/26 Next-Gen Games Nexus Nights - 1v1 Los Angeles 20 1519 3–0 +55
11/12/25 RWT Collective - Nexus Night Los Angeles 25 1515 3–1 +37
02/11/25 RWT Collective - Riftbound Release Event Los Angeles 60 4–2 +39

Form and consistency

On a 4-win streak.

  • Events with 100+ entrants 1 events 43%
  • 16 to 99 5 events 71%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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