← Italy

MitsukinoKaze

#40,950 in the world · #3,377 in Italy · in the top 81% nationally. 8 official events, 3 matches won and 14 lost.

  • 1412±75Rating · margin ±75
  • 1547Average field · 11 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 6 times in 8 tournaments: 75% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,584 points, across 9 entrants.
  • They are 65 points away from the top 2,500: Italy.

How the rating moved

Between 1,393 and 1,464, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Vendetta Summoner Skirmish - Agosto Palermo 5 1546 0–2 -14
25/07/26 Vendetta Pre-Rift Event Palermo 6 2–1 +33
18/07/26 Saturday Afternoon Nexus Nights - 1v1 Palermo 9 1579 0–3 -31
08/07/26 8.7.2026 Monkey Nexus Night League Milan 9 1584 0–1–1 -3
06/06/26 Summoner Skirmish - June Nerviano 7 1532 0–2 -16
01/05/26 UNLEASHED | Pre-release Event #1 @ Il Labirinto | Friday Night BOLLATE 27 1537 19° 1–2 -15
25/04/26 Evening Summoner Skirmish - April in DEFCON 2.0 Castellanza 6 1544 0–1–2 -6
07/02/26 Busto Arsizio - Spiritforged Pre-Rift Event Busto Arsizio 17 1505 13° 0–2–2 -36

Form and consistency

On a 3-loss streak.

  • 16 to 99 2 events 14%
  • Under 16 6 events 13%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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