Mochi What Mei
#23,716 in the world · #8,673 in United States · in the top 50% nationally. 4 official events, 6 matches won and 5 lost.
- 1516±101Rating · margin ±101
- 1564Average field · 27 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their all-time peak is 1,558 points.
- The toughest field they have faced averaged 1,566 points, across 30 entrants.
How the rating moved
Between 1,516 and 1,554, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/02/26 | GENESIS X3 - FRIDAY RIFTBOUND MAIN EVENT San Jose | 23 | 1562 | 17° | 0–2 | -38 |
| 20/12/25 | Game Grid Lehi - December Summoner Skirmish! Lehi | 30 | 1566 | 10° | 1–1–2 | 0 |
| 04/11/25 | Proving Grounds League - Week 1 Lehi | 25 | — | 7° | 2–1 | +14 |
| 01/11/25 | Riftbound Release Party Provo | 20 | — | 2° | 3–1–1 | +40 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- R650 Rozzo US 1706 0–1
- Blinkz US 1687 0–1
- Gangly US 1622 0–1
- BigRob831 US 1608 0–1
- XLdod US 1588 0–1
- Bloodwell US 1543 1–0
- KelzGG US 1519 0–1
- strikerr91 US 1518 1–0
- FoxOfFire US 1494 1–0
- Anokar US 1487 1–0
- GalacticGargoyle US 1462 0–1
- DoubleJump US 1462 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →