molmr
#34,757 in the world · #1,932 in Australia · in the top 71% nationally. 6 official events, 6 matches won and 11 lost.
- 1455±81Rating · margin ±81
- 1532Average field · 135 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,559 points.
- The toughest field they have faced averaged 1,557 points, across 14 entrants.
- They are 91 points away from the top 1,000: Australia.
How the rating moved
Between 1,455 and 1,538, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 530° | 1–3 | -18 |
| 12/03/26 | Thursday Afternoon Nexus Nights - 1v1 Condell Park | 30 | 1526 | 21° | 1–2 | -17 |
| 13/02/26 | HR Games Weekly Nexus Night Beverly Hills | 14 | 1517 | 12° | 1–3 | -48 |
| 12/02/26 | Thursday Afternoon Spiritforged Pre-Rift Event Condell Park | 20 | 1550 | 6° | 3–1–1 | +57 |
| 07/02/26 | Spiritforged Pre-Rift Event @HR Games King Georges Rd | 20 | 1519 | 16° | 0–1–3 | -7 |
| 03/01/26 | Saturday Evening Nexus Night Condell Park | 14 | 1557 | 14° | 0–1 | -12 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 25%
- 16 to 99 3 events 33%
- Under 16 2 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- his sion AU 1695 0–1
- Donut AU 1643 1–0
- Bungee AU 1632 0–1
- sillything AU 1629 0–1
- Masakado AU 1615 0–1
- ThisGameSuckas88 AU 1589 1–0
- zorroslayor AU 1587 0–1
- Celeste AU 1585 1–0
- Bossfight AU 1580 0–1
- Dry Biskits AU 1570 0–1
- Alexwaaaaa AU 1563 0–1
- FlaccidFez AU 1524 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →