moonxrabbit
#36,235 in the world · #13,404 in United States · in the top 77% nationally. 10 official events, 11 matches won and 20 lost.
- 1446±63Rating · margin ±63
- 1510Average field · 19 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 4 times in 10 tournaments: 40% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,567 points, across 14 entrants.
- They are 131 points away from the top 5,000: United States.
How the rating moved
Between 1,378 and 1,491, across 10 events with history.
Last 10 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Nexus Nights Chula Vista | 18 | 1450 | 6° | 2–1 | +13 |
| 22/08/26 | Tito Rick's Nexus Night 1v1 San Diego | 17 | 1479 | 6° | 2–1 | +19 |
| 20/08/26 | RIFTBOUND: Nexus Night (Best of 1) @ Tabletop Tavern! Chula Vista | 13 | 1491 | 7° | 1–2 | -3 |
| 18/08/26 | Monday Nexus Nights 1v1 Chula Vista | 15 | 1499 | 4° | 2–1 | +39 |
| 02/08/26 | Sunday Afternoon Nexus Nights Chula Vista | 15 | 1495 | 14° | 0–3 | -47 |
| 03/04/26 | Tito Rick's Riftbound Showdown San Diego | 16 | 1548 | 13° | 1–3 | -16 |
| 27/03/26 | OBG Evening Nexus Nights 1v1 Escondido | 30 | 1538 | 28° | 0–3 | -44 |
| 20/03/26 | OBG Evening Nexus Nights 1v1 Escondido | 32 | 1523 | 18° | 1–2 | +6 |
| 14/03/26 | Friday Evening Nexus Nights - 1v1 San Diego | 21 | 1508 | 18° | 1–2 | -12 |
| 05/03/26 | RIFTBOUND Wednesday's @ Tabletop! Chula Vista | 14 | 1567 | 12° | 1–2 | -9 |
Form and consistency
On a 2-win streak.
- 16 to 99 6 events 37%
- Under 16 4 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →