MortalGhost
#2,313 in the world · #796 in United States · in the top 5% nationally. 44 official events, 99 matches won and 44 lost.
- 1704±27Rating · margin ±27
- 1558Average field · 113 entr.
- 30%vs top 5% (9–21)
What they have done so far
- Has won 4 tournaments. The biggest one had 29 players entered.
- Made top 8 29 times in 44 tournaments: 66% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,731 points.
- The toughest field they have faced averaged 1,658 points, across 19 entrants.
- They are 25 points away from the top 500: United States.
How the rating moved
Between 1,574 and 1,712, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 37 | 1536 | 6° | 2–1 | -1 |
| 26/08/26 | Solacido Cards and Collectibles Competitive Nexus Night Long Island City | 19 | 1584 | 6° | 2–1 | +4 |
| 24/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 29 | 1506 | 3° | 3–0 | +20 |
| 23/08/26 | Solacido August Summoner Skirmish Case Tournament Long Island City | 42 | 1563 | 26° | 2–3 | -29 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Manhattan | 33 | 1589 | 8° | 3–2–1 | -2 |
| 19/08/26 | Solacido Cards and Collectibles Competitive Nexus Night Long Island City | 17 | 1541 | 1° | 3–0 | +19 |
| 17/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 40 | 1530 | 8° | 2–1 | -6 |
| 16/08/26 | 08-09 Gamer's Choice 2:30pm Nexus Night Long Island City | 19 | 1658 | 6° | 2–1–1 | +6 |
| 13/08/26 | Thursday Riftbound @ Hex USQ New York | 40 | 1624 | 7° | 2–0–1 | +14 |
| 10/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 31 | 1563 | 2° | 3–0 | +22 |
| 07/08/26 | 08-07 Gamer's Choice 6:30pm Nexus Night Long Island City | 14 | 1584 | 1° | 3–0–1 | +28 |
| 06/08/26 | Thursday Riftbound @ Hex USQ New York | 48 | 1615 | 13° | 2–1 | -2 |
| 03/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 32 | 1551 | 20° | 1–2 | -28 |
| 01/08/26 | Saturday Afternoon Riftbound Open Play Woodside | 18 | 1626 | 17° | 0–2–1 | -33 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 265° | 5–4–3 | -8 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 302° | 3–2 | 0 |
| 04/04/26 | Riftbound - Summoner Skirmish 04042026 Corona | 20 | 1610 | 8° | 3–2–1 | 0 |
| 02/04/26 | Thursday Riftbound @ Hex USQ New York | 42 | 1601 | 14° | 2–1 | +1 |
| 30/03/26 | Monday Riftbound @ Hex East New York | 17 | 1551 | 7° | 2–1 | -6 |
| 23/03/26 | Monday Riftbound @ Hex East New York | 23 | 1525 | 1° | 3–0 | +22 |
| 22/03/26 | Solacido Summoner Skirmish Case Tournament Long Island City | 45 | 1584 | 5° | 4–2–2 | +10 |
| 16/03/26 | Monday Riftbound @ Hex East New York | 23 | 1516 | 6° | 2–1 | -1 |
| 09/03/26 | Monday Riftbound @ Hex East New York | 30 | 1499 | 4° | 2–0–1 | +12 |
| 06/03/26 | Thursday Riftbound @ Hex USQ New York | 46 | 1556 | 22° | 2–1 | -1 |
| 03/03/26 | Monday Riftbound @ Hex East New York | 29 | 1505 | 1° | 3–0 | +27 |
| 28/02/26 | Saturday Afternoon Nexus Nights - 1v1 Manhattan | 24 | 1520 | 6° | 2–1 | -7 |
| 27/02/26 | Thursday Riftbound @ Hex USQ New York | 36 | 1534 | 5° | 2–0–1 | +14 |
| 24/02/26 | Monday Evening Nexus Nights - 1v1 New York | 22 | 1580 | 7° | 2–1 | -6 |
| 20/02/26 | Thursday Riftbound @ Hex USQ New York | 57 | 1556 | 27° | 1–1–1 | -12 |
| 18/02/26 | Tuesday Riftbound @ Hex West New York | 24 | 1554 | 9° | 2–1 | -6 |
| 17/02/26 | Monday Riftbound @ Hex East New York | 24 | 1543 | 3° | 3–0 | +25 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event New York | 109 | 1541 | 19° | 2–1–2 | 0 |
| 20/01/26 | Monday Evening Nexus Nights - 1v1 New York | 29 | 1559 | 10° | 2–1 | -2 |
| 14/01/26 | Tuesday Evening Nexus Nights - 1v1 New York | 17 | 1556 | 5° | 2–1 | +7 |
| 09/01/26 | Thursday Evening Nexus Nights - 1v1 New York | 34 | 1550 | 4° | 2–0–1 | +21 |
| 31/12/25 | Tuesday Nexus Night @ Hex West New York | 16 | 1525 | 5° | 2–1 | +10 |
| 12/12/25 | Thursday Nexus Night @ Union Square New York | 33 | 1548 | 12° | 2–1–3 | +8 |
| 26/11/25 | Tuesday Nexus Night @ Hex West New York | 15 | 1541 | 4° | 2–1–1 | +4 |
| 20/11/25 | Thursday Hex USQ Weekly New York | 29 | 1541 | 14° | 2–1 | +6 |
| 19/11/25 | Tuesday Nexus Night @ Hex West New York | 23 | 1534 | 6° | 2–1–2 | +15 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 3 events 45%
- 16 to 99 39 events 60%
- Under 16 2 events 63%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- asiptofu US 1964 0–2
- DeluxePhilCheeze US 1846 1–0
- lets see lol US 1826 0–1
- CB Yako CA 1801 0–1
- Ryan Ferries US 1801 0–1
- Cane Rack US 1783 0–2
- UnitedEagle US 1776 1–0
- DanNoble US 1772 0–2
- fdasmurf US 1757 0–1
- IKG RareChuJelly US 1756 1–0
- UrDoDobutt US 1756 1–0
- Lose Strat US 1754 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →