MovingOn
#45,527 in the world · #3,857 in Italy · in the top 93% nationally. 16 official events, 9 matches won and 30 lost.
- 1357±49Rating · margin ±49
- 1523Average field · 13 entr.
- 0%vs top 5% (0–7)
What they have done so far
- Made top 8 3 times in 16 tournaments: 19% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,610 points, across 8 entrants.
- They are 120 points away from the top 2,500: Italy.
How the rating moved
Between 1,351 and 1,466, across 16 events with history.
Last 16 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | Thurday Evening Nights Rubano | 13 | 1431 | 11° | 0–2 | -20 |
| 22/08/26 | Vendetta Summoner Skirmish I @SideQuest Vicenza | 12 | 1546 | 11° | 0–2–2 | -8 |
| 21/08/26 | Friday Evening Vendetta Summoner Skirmish I Vicenza | 11 | 1561 | 11° | 1–3 | -4 |
| 24/07/26 | Venerdì Sera Vendetta Pre-Rift @SideQuest Vicenza | 14 | 1541 | 12° | 1–3 | -5 |
| 18/07/26 | Summoner Skirmish - July Rubano | 8 | 1610 | 4° | 1–1–1 | +17 |
| 07/07/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 14 | 1482 | 11° | 1–2–1 | -5 |
| 05/07/26 | Summoner Skirmish - 5th July @SIDEQUEST Vicenza | 21 | 1573 | 12° | 2–2–1 | +21 |
| 30/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 11 | 1500 | 6° | 1–1 | +10 |
| 23/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 10 | 1479 | 9° | 0–2–2 | -12 |
| 16/06/26 | Tuesday Evening Nexus Nights - 1v1 Sidequest Vicenza | 13 | 1501 | 11° | 0–2 | -40 |
| 14/06/26 | Summoner Skirmish - 14th June @SIDEQUEST Vicenza | 16 | 1509 | 13° | 1–3 | -33 |
| 09/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 14 | 1512 | 13° | 0–2–2 | -30 |
| 02/06/26 | Nexus Night 02/06/26 Vicenza | 12 | 1500 | 10° | 1–2–1 | 0 |
| 29/05/26 | Nexus Night VICENZA | 8 | 1558 | 6° | 0–0–1 | +9 |
| 26/05/26 | Nexus Night @SideQuest Vicenza | 13 | 1469 | 11° | 0–0–1 | +9 |
| 19/05/26 | Nexus Night @SideQuest Vicenza | 11 | 1596 | 11° | 0–3 | -52 |
Form and consistency
On a 8-loss streak.
- 16 to 99 2 events 33%
- Under 16 14 events 14%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- HowlMetUrNexus IT 1761 0–1
- Teb4ta IT 1708 0–1
- Sterizzo01 IT 1703 0–5
- Stehn Dà Hal IT 1676 0–1
- LAVORATE IT 1640 0–1
- GoDo F PajassiXD IT 1627 0–4
- Tony89 IT 1618 1–0
- Pinolo Cosmico IT 1615 0–1
- Snoopy IT 1598 1–2
- Melmoso IT 1539 0–1
- WingedKuriBHO IT 1525 0–1
- Yosuke96 IT 1521 1–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →