← Italy

Mystic96

#23,168 in the world · #1,848 in Italy · in the top 45% nationally. 10 official events, 10 matches won and 12 lost.

  • 1519±69Rating · margin ±69
  • 1525Average field · 6 entr.
  • vs top 5%

What they have done so far

  • Has won 2 tournaments.
  • Made top 8 10 times in 10 tournaments: 100% of the time.
  • Their all-time peak is 1,530 points.
  • They are 67 points away from the top 1,000: Italy.

How the rating moved

Between 1,430 and 1,521, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
20/08/26 Thursday Evening Nexus Nights - 1v1 Lanciano 6 1535 1–1–1 -2
28/03/26 sabato Evening Summoner Skirmish - March Lanciano 6 1604 1–1–1 +14
22/02/26 Sunday Evening Riftbound Open Play Lanciano 6 1496 3–0 +77
20/02/26 Friday Night Nexus Nights - 1v1 Lanciano 5 0–1–1 -13
07/02/26 sabato Afternoon Spiritforged Pre-Rift Event (Copy) Lanciano 7 1497 0–2 -41
06/12/25 sabato Evening Riftbound Open Play Lanciano 6 1495 1–2 -22
28/11/25 venerdì Evening Summoner Skirmish - December Lanciano 6 1–1 0
21/11/25 venerdì Morning Nexus Nights - 1v1 Lanciano 5 3–0 +69
08/11/25 sabato Afternoon Nexus Nights - 1v1 Lanciano 8 0–2–1 -26
31/10/25 sabato Morning Release Event Lanciano 6 0–2 -37

Form and consistency

On a 1-loss streak.

  • Under 16 10 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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