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MysticShop

#18,322 in the world · in the top 39% worldwide. 7 official events, 14 matches won and 19 lost.

  • 1546±61Rating · margin ±61
  • 1594Average field · 1,612 entr.
  • 29%vs top 5% (2–5)

What they have done so far

  • Their all-time peak is 1,574 points.
  • The toughest field they have faced averaged 1,625 points, across 2,387 entrants.
  • They are 110 points away from the world top 5,000.

How the rating moved

Between 1,460 and 1,568, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Secretlab Regional Rebound - RQ Barcelona Sunday 11am Sants-Montjuïc 1,076 1589 258° 4–2 +48
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 1895° 0–3 -30
21/08/26 Super Nexus Night - RQ Barcelona Friday 8pm Sants-Montjuïc 1,256 1565 1162° 0–3 -40
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 770° 3–2 +53
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 885° 4–3 +55
12/06/26 Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 1,028 1546 797° 1–3 -36
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 1075° 2–3 -4

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 7 events 42%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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