N0IZ
#45,378 in the world · #16,741 in United States · in the top 97% nationally. 4 official events, 0 matches won and 9 lost.
- 1360±122Rating · margin ±122
- 1544Average field · 25 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,573 points, across 16 entrants.
How the rating moved
Between 1,360 and 1,433, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/02/26 | Sunday Nexus Game Guys League Houston | 13 | 1531 | 13° | 0–1 | -13 |
| 15/02/26 | Sunday Nexus - Game Guys League Houston | 21 | 1555 | 19° | 0–2 | -32 |
| 07/02/26 | Game Guys Spiritforged Pre-Rift Event Houston | 49 | 1515 | 40° | 0–2 | -28 |
| 29/01/26 | Wednesday Night Nexus Nights - 1v1 Houston | 16 | 1573 | 16° | 0–4 | -67 |
Form and consistency
On a 9-loss streak.
- 16 to 99 3 events 0%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Matutol US 1629 0–1
- Riftbound Randy US 1608 0–1
- RyderWolf US 1600 0–2
- ookiko US 1593 0–1
- FellowshipPrime US 1548 0–1
- Top8 US 1547 0–1
- HiddenNova US 1538 0–1
- C2RWaffle US 1463 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →