← Italy

NanaChan

#39,833 in the world · #3,279 in Italy · in the top 79% nationally. 9 official events, 8 matches won and 18 lost.

  • 1421±63Rating · margin ±63
  • 1535Average field · 11 entr.
  • 0%vs top 5% (0–5)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 3 times in 9 tournaments: 33% of the time.
  • Their peak is 1,537 points, reached in June 2026: today they sit 116 points below it.
  • The toughest field they have faced averaged 1,585 points, across 10 entrants.
  • They are 56 points away from the top 2,500: Italy.

How the rating moved

Between 1,421 and 1,537, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Torneino del Sabato Vicenza 15 1491 11° 1–2–1 -3
22/08/26 Vendetta Summoner Skirmish I @SideQuest Vicenza 12 1546 1–3 -11
04/08/26 NexusNight - Tue 04/08 Vicenza 13 1517 2–1 +14
25/07/26 Vendetta Pre-Rift Event San Giovanni Lupatoto 10 1523 0–3 -33
04/07/26 Summoner Skirmish - July San Giovanni Lupatoto 10 1585 10° 1–3 -23
03/07/26 Nexus Night San Giovanni Lupatoto 11 1509 1–1–2 +19
25/06/26 Lega NEXUS Night UpGrade Tappa 8 Verona 14 1571 12° 0–2–1 -25
20/06/26 Saturday Summoner Skirmish - June Verona 11 1582 11° 0–3 -54
05/06/26 Nexus Nights - 1v1 San Giovanni Lupatoto 6 1494 2–0–1 +37

Form and consistency

On a 1-win streak.

  • Under 16 9 events 26%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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