nathansends
#35,415 in the world · #13,105 in United States · in the top 76% nationally. 4 official events, 4 matches won and 10 lost.
- 1451±93Rating · margin ±93
- 1536Average field · 55 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Their all-time peak is 1,516 points.
- The toughest field they have faced averaged 1,567 points, across 53 entrants.
How the rating moved
Between 1,413 and 1,496, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/08/26 | RWT Collective - Nexus Night - Constructed Los Angeles | 53 | 1567 | 47° | 0–2 | -28 |
| 13/08/26 | RWT Collective - Nexus Night - Constructed Los Angeles | 45 | 1560 | 17° | 3–2 | +66 |
| 26/02/26 | RWT Collective - Nexus Night - Constructed Los Angeles | 62 | 1520 | 60° | 0–5 | -83 |
| 19/02/26 | RWT Collective - Spiritforged Pre-Rift Event Extra Los Angeles | 61 | 1497 | 42° | 1–1 | -4 |
Form and consistency
On a 3-loss streak.
- 16 to 99 4 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- dreari US 1717 1–1
- CPopSmoke US 1655 0–1
- RuneclawBarich US 1643 1–0
- Damian US 1642 0–1
- slowpoooke US 1612 1–0
- Riot Tao US 1607 0–1
- AsianAvenger US 1594 0–1
- Skyhawk634 US 1579 0–1
- Arice US 1556 0–1
- Erased US 1532 0–1
- JuanCB US 1518 0–1
- NA CeroBlast US 1496 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →