← Australia

NE0FISHY

#12,966 in the world · #705 in Australia · in the top 26% nationally. 17 official events, 35 matches won and 25 lost.

  • 1581±52Rating · margin ±52
  • 1539Average field · 125 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 6 times in 17 tournaments: 35% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,608 points.
  • The toughest field they have faced averaged 1,566 points, across 24 entrants.
  • They are 32 points away from the top 500: Australia.

How the rating moved

Between 1,485 and 1,597, across 17 events with history.

Last 17 events

Date Event Entrants Field Pos. Record Rating
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 121° 3–3 -8
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 428° 4–3–1 -8
27/03/26 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 21 1519 2–1 +13
20/03/26 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 19 1562 3–0 +35
09/03/26 GGF - Monday Constructed March 09, 2026 24 Beach St 21 1522 10° 1–1–1 -6
27/02/26 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 22 1521 22° 0–1 -14
20/02/26 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 26 1522 14° 1–2 -25
13/02/26 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 18 1546 2–1 +14
30/01/26 Friday Evening Nexus Night 2/23 Robinson St 13 1514 3–0 +25
09/01/26 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 23 1558 3–0 +38
02/01/26 Friday Night Nexus Nights - 1v1 unit 2/23 Robinson St 23 1538 14° 0–2 -23
26/12/25 Friday Evening Nexus Nights - 1v1 2/23 Robinson St 26 1525 3–0 +37
06/12/25 Summoner Skirmish at Turn Order Games - Dandenong VIC Dandenong 35 1559 16° 2–3 -8
01/12/25 Monday Nexus Night at Turn Order Games Dandenong 37 1506 15° 3–2–1 +26
21/11/25 Friday Evening Nexus Night 2/23 Robinson St 27 1536 19° 1–2–2 -11
14/11/25 Friday Evening Nexus Night 2/23 Robinson St 24 1566 15° 2–2–1 0
09/11/25 NLG Riftbound Release Event 2/23 Robinson St 31 11° 2–2 -4

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 2 events 50%
  • 16 to 99 14 events 51%
  • Under 16 1 events 100%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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