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Neither

#21,344 in the world · #7,812 in United States · in the top 45% nationally. 6 official events, 15 matches won and 12 lost.

  • 1529±71Rating · margin ±71
  • 1560Average field · 730 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,581 points.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 48 points away from the top 5,000: United States.

How the rating moved

Between 1,505 and 1,571, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
20/06/26 Super Saturday Standard Challenge - RQ Hartford Saturday 10am Hartford 397 1553 270° 2–4 -34
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 191° 3–1 +22
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1003° 2–3 -30
07/02/26 Spiritforged Pre-Rift Event Johnstown 13 1545 3–1 +29
07/11/25 Riftbound Release Event Johnstown 15 3–1 +37
06/11/25 Gootzy Gaming Weekly Riftbound Nexus Night Thursdays at 6:30 - Altoona, PA Altoona 19 2–2 +5

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 3 events 47%
  • 16 to 99 1 events 50%
  • Under 16 2 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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