← United States

nktt

#30,284 in the world · #11,170 in United States · in the top 65% nationally. 7 official events, 10 matches won and 11 lost.

  • 1481±76Rating · margin ±76
  • 1563Average field · 23 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their peak is 1,553 points, reached in August 2026: today they sit 72 points below it.
  • The toughest field they have faced averaged 1,601 points, across 23 entrants.
  • They are 96 points away from the top 5,000: United States.

How the rating moved

Between 1,481 and 1,553, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Summoner Skirmish Concord 23 1549 16° 1–3 -59
24/08/26 Monday Evening Nexus Nights - 1v1 Cornelius 18 1528 2–1 +28
17/08/26 Monday Evening Nexus Nights - 1v1 Cornelius 22 1532 19° 1–2 -25
16/08/26 Sunday Nexus Nights - 1v1 Charlotte 27 1581 21° 1–2 -16
12/08/26 Nexus Nights at the Mighty Meeple Concord 23 1601 2–0 +40
09/08/26 Sunday Nexus Nights - 1v1 Charlotte 30 1594 21° 1–2 -10
03/08/26 Monday Evening Nexus Nights - 1v1 Cornelius 20 1554 2–1 +23

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 48%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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