Sucra
#24,286 in the world · #340 in Singapore · in the top 57% nationally. 4 official events, 8 matches won and 9 lost.
- 1513±85Rating · margin ±85
- 1544Average field · 53 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,528 points.
- The toughest field they have faced averaged 1,568 points, across 112 entrants.
How the rating moved
Between 1,465 and 1,513, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Morning Vendetta Summoner Skirmish I Singapore | 32 | 1530 | 6° | 4–2 | +48 |
| 20/08/26 | Bricks Play Thursday Nexus Nights Singapore | 31 | 1537 | 19° | 1–2 | -8 |
| 13/08/26 | Bricks Play Thursday Nexus Nights Singapore | 35 | 1542 | 29° | 1–2 | -17 |
| 08/08/26 | RCS #2 - Hobby Con Singapore | 112 | 1568 | 80° | 2–3 | -10 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 40%
- 16 to 99 3 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- noelles SG 1691 0–1
- pokebarry34 SG 1665 0–1
- xinxinelf SG 1650 0–1
- Turn 2 Scuttle SG 1642 0–1
- DayOned SG 1635 0–1
- Pazzie SG 1614 0–1
- DariuZEve SG 1591 0–1
- iFunnny SG 1523 1–0
- jamesmetic SG 1518 1–1
- rotiprata001 SG 1514 1–0
- KopiPeng SG 1498 1–0
- getwreak40 SG 1451 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →