nuclearrob
#39,060 in the world · #14,477 in United States · in the top 84% nationally. 3 official events, 2 matches won and 7 lost.
- 1427±117Rating · margin ±117
- 1515Average field · 21 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,515 points, across 21 entrants.
How the rating moved
Between 1,427 and 1,461, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/02/26 | Friday Afternoon Spiritforged Pre-Rift Event Corpus Christi | 21 | 1515 | 16° | 1–2 | -6 |
| 03/01/26 | Friday Afternoon Summoner Skirmish - January Corpus Christi | 14 | — | 13° | 1–3 | -28 |
| 06/12/25 | Friday Evening Summoner Skirmish - December Corpus Christi | 15 | — | 11° | 0–2–1 | -39 |
Form and consistency
On a 2-loss streak.
- 16 to 99 1 events 33%
- Under 16 2 events 14%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Kuma Panda US 1616 0–1
- DanMoor US 1612 0–1
- Flavor Text US 1605 0–1
- HedronTurtle US 1572 0–1
- cherry cola US 1536 0–1
- YoureDull US 1468 0–1
- DragussyPlox US 1464 0–1
- Reaperscall US 1431 1–0
- RomanNumeroDos US 1411 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →