sIashh
#20,811 in the world · #7,620 in United States · in the top 44% nationally. 35 official events, 83 matches won and 73 lost.
- 1532±28Rating · margin ±28
- 1549Average field · 23 entr.
- 17%vs top 5% (4–19)
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 16 times in 35 tournaments: 46% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their peak is 1,634 points, reached in January 2026: today they sit 102 points below it.
- The toughest field they have faced averaged 1,580 points, across 13 entrants.
- They are 45 points away from the top 5,000: United States.
How the rating moved
Between 1,498 and 1,634, across 35 events with history.
Last 35 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Aloha Card Shop - Vendetta Summoner Skirmish I Honolulu | 26 | 1570 | 18° | 2–2 | +4 |
| 20/08/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 26 | 1542 | 12° | 3–2 | +10 |
| 15/08/26 | NN - Ven Bo3 8/15 Honolulu | 26 | 1551 | 13° | 2–3 | +7 |
| 13/08/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 17 | 1550 | 7° | 2–2 | +13 |
| 08/08/26 | Nexus Night - 8/8 VEN Honolulu | 30 | 1556 | 27° | 1–3 | -29 |
| 06/08/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 26 | 1571 | 22° | 0–4 | -53 |
| 01/08/26 | Nexus Night - Vendetta 8/1 Honolulu | 27 | 1566 | 22° | 1–3 | -27 |
| 04/04/26 | Nexus Night - 4/4 Honolulu | 21 | 1565 | 6° | 3–2 | +8 |
| 02/04/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 18 | 1555 | 5° | 3–1 | +14 |
| 28/03/26 | Saturday Afternoon Summoner Skirmish - March Honolulu | 29 | 1555 | 13° | 3–2 | +3 |
| 22/03/26 | Sunday Summoner Skirmish - March Honolulu | 28 | 1531 | 5° | 3–2–1 | +8 |
| 19/03/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 24 | 1565 | 13° | 2–3 | -4 |
| 12/03/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 20 | 1547 | 8° | 3–2 | +12 |
| 08/03/26 | Sunday Morning Summoner Skirmish - March Kapolei | 13 | 1580 | 5° | 2–2 | -2 |
| 07/03/26 | Saturday Morning Summoner Skirmish - March Honolulu | 14 | 1508 | 3° | 3–2 | +9 |
| 05/03/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 28 | 1561 | 22° | 2–3 | -20 |
| 01/03/26 | Sunday Afternoon Nexus Nights - 1v1 Kapolei | 17 | 1532 | 15° | 1–3 | -39 |
| 26/02/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 28 | 1522 | 8° | 3–1–1 | +17 |
| 22/02/26 | Sunday Afternoon Nexus Nights - 1v1 Kapolei | 16 | 1550 | 6° | 2–2 | -11 |
| 21/02/26 | Nexus Night - Feb 21 (Main) Honolulu | 24 | 1567 | 3° | 4–1 | +43 |
| 19/02/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 32 | 1538 | 18° | 2–3 | -24 |
| 14/02/26 | Nexus Night - SF Feb 14 Honolulu | 20 | 1545 | 10° | 2–2 | -7 |
| 12/02/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 14 | 1573 | 6° | 2–2 | +2 |
| 07/02/26 | Pre-Rift Spirit Forged (Overflow) Honolulu | 21 | 1547 | 16° | 1–3 | -36 |
| 24/01/26 | Nexus Nights: Jan 24th - Format Bo1 Honolulu | 27 | 1551 | 11° | 3–2 | +5 |
| 22/01/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 13 | 1540 | 1° | 4–0 | +50 |
| 18/01/26 | Sunday Morning Summoner Skirmish - January Kapolei | 14 | 1549 | 3° | 3–2 | +4 |
| 17/01/26 | Nexus Night - 1v1 Jan 17th Honolulu | 31 | 1558 | 2° | 4–1 | +34 |
| 15/01/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 16 | 1547 | 10° | 2–2 | -13 |
| 11/01/26 | Saturday Afternoon Summoner Skirmish - January Honolulu | 27 | 1537 | 2° | 6–2 | +56 |
| 08/01/26 | Wednesday Evening Nexus Nights - 1v1 Honolulu | 21 | 1542 | 11° | 2–2–1 | -7 |
| 27/12/25 | Friday Evening Nexus Nights - 1v1 Kapolei | 13 | 1543 | 9° | 0–1 | -21 |
| 20/12/25 | Saturday Afternoon Nexus Nights - 1v1 Honolulu | 28 | 1551 | 21° | 2–3 | -25 |
| 13/12/25 | Saturday Afternoon Summoner Skirmish - December Honolulu | 34 | 1519 | 13° | 2–2–1 | -2 |
| 06/12/25 | Saturday Afternoon Nexus Nights - 1v1 Honolulu | 28 | 1533 | 4° | 3–1 | +53 |
Form and consistency
On a 2-win streak.
- 16 to 99 29 events 50%
- Under 16 6 events 61%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ISenpai US 1791 2–7
- Sly US 1754 1–9
- R650 vtaki232 AU 1735 0–1
- Wishful US 1714 1–1
- Hiromaru US 1704 0–1
- OathXP US 1698 1–0
- BananaSawce US 1695 3–2
- KaedeSan US 1694 2–3
- Duo and Chill US 1668 2–3
- tichu609 US 1645 2–4
- TSK Shiki US 1645 4–5
- Scene BOB US 1645 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →