← Switzerland

Ogichi64

#10,316 in the world · #66 in Switzerland · in the top 22% nationally. 8 official events, 20 matches won and 11 lost.

  • 1601±61Rating · margin ±61
  • 1525Average field · 15 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 13 players entered.
  • Made top 8 7 times in 8 tournaments: 88% of the time.
  • Their all-time peak is 1,607 points.
  • The toughest field they have faced averaged 1,546 points, across 24 entrants.
  • They are 23 points away from the top 50: Switzerland.

How the rating moved

Between 1,486 and 1,601, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
27/08/26 Thursday Evening Nexus Nights - 1v1 Chur 16 1513 2–1 0
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Chur 13 1534 5–1 +48
25/07/26 Saturday Afternoon Vendetta Pre-Rift Event Hauptmann-Frick-Straße 8 15 1529 3–1 +21
16/07/26 Thursday Evening Nexus Nights - 1v1 Chur 12 1519 1–2 -23
02/05/26 Saturday Morning Unleashed Pre-Rift Event Chur 12 1520 3–1 +45
09/04/26 Thursday Evening Nexus Nights - 1v1 Chur 12 1516 2–1–1 +24
29/03/26 Summoner Skirmish - March (BIGPOT) Bahnhofpl. 6 24 1546 18° 2–3 -33
07/02/26 Calanda Magic - Pre-Rift Event Spiritforged Chur 14 2–1–1 +19

Form and consistency

On a 1-win streak.

  • 16 to 99 2 events 50%
  • Under 16 6 events 64%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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