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Omensoul

#20,269 in the world · #7,414 in United States · in the top 43% nationally. 7 official events, 16 matches won and 17 lost.

  • 1535±65Rating · margin ±65
  • 1566Average field · 350 entr.
  • 25%vs top 5% (1–3)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,588 points.
  • The toughest field they have faced averaged 1,590 points, across 1,833 entrants.
  • They are 42 points away from the top 5,000: United States.

How the rating moved

Between 1,480 and 1,557, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 860° 3–3 +5
28/03/26 LDXP Tacoma Saturday 9:30AM 5k Tacoma 68 1587 39° 3–4 -9
07/02/26 Saturday Spiritforged Pre-Rift Event Graham 20 1556 20° 0–0–1 -1
31/01/26 Riftbound Origins Skirmish Win a Box! [ Up to 1 case! ] Graham 17 1576 2–3 -17
24/01/26 SCG CON Portland - $10K Constructed Riftbound Portland 140 1587 43° 4–4 +32
27/12/25 Saturday Afternoon Nexus Nights - 1v1 Graham 13 3–1 +45
16/11/25 Games Unlimited - Nexus Night Tacoma 21 1497 18° 1–2 -20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 50%
  • 16 to 99 4 events 38%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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