← United States

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#29,918 in the world · #11,035 in United States · in the top 64% nationally. 8 official events, 11 matches won and 13 lost.

  • 1483±67Rating · margin ±67
  • 1533Average field · 21 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,521 points.
  • The toughest field they have faced averaged 1,552 points, across 20 entrants.
  • They are 94 points away from the top 5,000: United States.

How the rating moved

Between 1,464 and 1,486, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
08/08/26 PLAYER APPRECIATION NEXUS NIGHT Dickson City 33 1540 21° 1–1–2 -3
04/04/26 April Summoner Skirmish Dickson City 12 1497 1–1 +2
04/04/26 Saturday Afternoon Summoner Skirmish - April Dickson City 16 1537 2–2 +7
07/03/26 Saturday Afternoon Summoner Skirmish - March Dickson City 20 1552 13° 1–1–2 +13
07/02/26 Gamers Heaven Spiritforged Pre-Rift Phoenixville 30 1533 14° 1–2 -21
03/01/26 January Summoner Skirmish Dickson City 15 2–2 +6
27/12/25 Saturday Afternoon Nexus Nights - 1v1 Hawley 15 1536 2–2 -3
29/11/25 Saturday Nexus Nights 1V1 Hawley 15 11° 1–2 -18

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 33%
  • Under 16 4 events 46%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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