otac0
#12,214 in the world · #4,493 in United States · in the top 26% nationally. 6 official events, 12 matches won and 7 lost.
- 1586±72Rating · margin ±72
- 1542Average field · 101 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,611 points.
- The toughest field they have faced averaged 1,564 points, across 392 entrants.
- They are 45 points away from the top 2,500: United States.
How the rating moved
Between 1,533 and 1,599, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 06/08/26 | Thursday Evening Nexus Nights Durham | 19 | 1538 | 9° | 1–1–1 | -6 |
| 25/04/26 | Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta | 392 | 1564 | 194° | 3–3 | -7 |
| 05/03/26 | TATC Nexus Night Raleigh | 45 | 1546 | 8° | 2–1 | +27 |
| 19/12/25 | Thursday Evening Nexus Nights - 1v1 Durham | 15 | 1528 | 3° | 2–0–1 | +39 |
| 20/11/25 | Thursday Evening Nexus Nights - 1v1 Raleigh | 35 | 1535 | 18° | 2–2–2 | -7 |
| 02/11/25 | Origins Release Event Durham | 37 | — | 5° | 2–0–1 | +40 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 4 events 47%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- LilacAngel US 1741 0–1
- Yure US 1716 0–1
- Yuki Makoto US 1698 0–1
- MasonJars US 1692 1–0
- BTCG dennish US 1691 0–1
- kerokline US 1667 1–0
- Diddy Kong US 1639 0–1
- Wooden SC US 1638 0–1
- zigeif US 1616 1–0
- Lemöns US 1578 0–1
- CAM US 1573 0–1
- SorceryFish US 1550 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →