Otaku
#24,858 in the world · #1,363 in Australia · in the top 50% nationally. 4 official events, 4 matches won and 5 lost.
- 1510±111Rating · margin ±111
- 1533Average field · 207 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- The toughest field they have faced averaged 1,546 points, across 43 entrants.
How the rating moved
Between 1,458 and 1,510, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/08/26 | Bo1 Tuesday Constructed @ Nakama Treats shop 39/156 Inala Ave | 12 | 1521 | 4° | 2–1 | +33 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 350° | 2–2 | +19 |
| 09/02/26 | Monday Evening Riftbound Open Play Macgregor | 43 | 1546 | 34° | 0–1 | -17 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Macgregor | 61 | 1542 | 48° | 0–1–1 | -25 |
Form and consistency
On a 2-win streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 2 events 0%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- StarKill3r68 AU 1655 0–1
- David Tang AU 1608 1–0
- Celeste AU 1585 0–1
- Kubs AU 1533 1–0
- LonelyPoro AU 1532 0–1
- best mord oce AU 1531 0–1
- infamousL AU 1462 1–0
- swifde AU 1458 0–1
- ChiefHunkyJunk AU 1447 1–0
- DasterBoi AU 1430 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →