PAIN
#7,311 in the world · #641 in Italy · in the top 16% nationally. 20 official events, 44 matches won and 24 lost.
- 1628±42Rating · margin ±42
- 1559Average field · 12 entr.
- 20%vs top 5% (2–8)
What they have done so far
- Has won 4 tournaments. The biggest one had 11 players entered.
- Made top 8 17 times in 20 tournaments: 85% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their peak is 1,648 points, reached in May 2026: today they sit 20 points below it.
- The toughest field they have faced averaged 1,648 points, across 23 entrants.
- They are 20 points away from the top 500: Italy.
How the rating moved
Between 1,559 and 1,648, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 09/08/26 | Domenica Pomeriggio Nexus Night Rome | 22 | 1622 | 7° | 3–2 | +13 |
| 04/08/26 | Riftbound Wildfire WIN A BOX (Vendetta) Rome | 8 | 1558 | 3° | 2–1 | +10 |
| 02/08/26 | Domenica Pomeriggio Nexus Night Rome | 14 | 1542 | 9° | 1–2–1 | -28 |
| 25/07/26 | Saturday Afternoon Vendetta Pre-Rift Event Roma | 9 | 1491 | 1° | 2–0–1 | +12 |
| 29/06/26 | Super Riftbound 500 Garantiti San Pietro&Paolo Edition Rome | 23 | 1648 | 6° | 3–1–1 | +25 |
| 20/06/26 | Nerd Paradise Summoner Skirmish - June Roma | 7 | 1600 | 3° | 1–1–1 | -5 |
| 04/06/26 | Thursday Night Nexus Nights - 1v1 Roma | 10 | 1591 | 5° | 2–2 | -5 |
| 31/05/26 | Summoner Skirmish Roma June 2026 Rome | 21 | 1611 | 19° | 1–4 | -42 |
| 21/05/26 | Thursday Night Nexus Nights - 1v1 Roma | 6 | 1578 | 3° | 2–1 | +2 |
| 02/04/26 | Thursday Night Nexus Nights - 1v1 Roma | 7 | 1578 | 2° | 2–0–1 | +11 |
| 21/03/26 | Nerd Paradise Summoner Skirmish - March Roma | 13 | 1581 | 4° | 3–2 | +7 |
| 22/02/26 | Sunday Morning Nexus Nights - 1v1 Rome | 16 | 1519 | 2° | 3–0–1 | +20 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 Rome | 11 | 1572 | 1° | 3–0–1 | +37 |
| 03/01/26 | sabato Afternoon Nexus Nights - 1v1 Roma | 6 | 1532 | 3° | 2–1 | +3 |
| 28/12/25 | domenica Afternoon Nexus Nights - 1v1 Roma | 6 | 1493 | 4° | 1–2 | -21 |
| 26/12/25 | Riftbound Win a Box di Santo Stefano Rome | 20 | 1524 | 12° | 2–2–1 | -21 |
| 21/12/25 | domenica Afternoon Nexus Nights - 1v1 Rome | 5 | 1565 | 4° | 1–1 | -16 |
| 20/12/25 | sabato Afternoon Nexus Nights - 1v1 Roma | 4 | 1494 | 1° | 3–0 | +37 |
| 14/12/25 | domenica Morning Summoner Skirmish - December Roma | 24 | 1531 | 4° | 4–2–1 | +30 |
| 06/12/25 | sabato Afternoon Riftbound Open Play Roma | 7 | — | 1° | 3–0 | +59 |
Form and consistency
On a 1-win streak.
- 16 to 99 6 events 52%
- Under 16 14 events 61%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Sarkhan IT 1840 0–1
- ECL SargonVito IT 1777 0–2
- OSA Binks IT 1761 0–1
- KingAragon IT 1758 1–0
- Johnny Memes IT 1739 1–2
- ALDOBAGLIO IT 1726 0–1
- Sto Tiltato IT 1710 0–1
- SeppiaCelata IT 1682 0–2
- nefesis IT 1662 1–0
- Lordalias89 IT 1661 0–1
- Tozzigh IT 1657 1–0
- elmore IT 1647 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →