Pandapanda
#29,022 in the world · #85 in Indonesia · in the top 80% nationally. 3 official events, 4 matches won and 6 lost.
- 1488±101Rating · margin ±101
- 1543Average field · 180 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 3 tournaments: 67% of the time.
- Their peak is 1,506 points, reached in August 2026: today they sit 18 points below it.
- The toughest field they have faced averaged 1,543 points, across 180 entrants.
How the rating moved
Between 1,472 and 1,506, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 75° | 3–3 | +16 |
| 22/08/26 | Saturday Evening Vendetta Summoner Skirmish I Jakarta barat | 16 | — | 7° | 0–2–1 | -34 |
| 22/08/26 | Vendetta Summoner Skirmish I At Ogre Lair Palem Jakarta | 15 | — | 5° | 1–1–1 | +6 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 1 events 0%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TRT UraBoss ID 1680 0–1
- Dzul ID 1639 0–1
- TRT FlashFreeze ID 1634 0–2
- brandonspectre ID 1602 0–1
- Mushi ID 1530 0–1
- KYDuck 1521 1–0
- dicok 1503 0–1
- hman ID 1502 0–1
- iFrapps ID 1498 1–0
- FGBizen ID 1484 1–0
- Miaa ID 1467 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →