← Singapore

PassPriority

#25,035 in the world · #348 in Singapore · in the top 58% nationally. 6 official events, 12 matches won and 11 lost.

  • 1509±73Rating · margin ±73
  • 1556Average field · 85 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Their peak is 1,540 points, reached in August 2026: today they sit 31 points below it.
  • The toughest field they have faced averaged 1,574 points, across 66 entrants.
  • They are 39 points away from the top 250: Singapore.

How the rating moved

Between 1,497 and 1,540, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
18/08/26 Cards Central Riftbound Nexus Night BO1 Smith St 56 1529 25° 2–1 +9
15/08/26 RCS #3 - MSIF Singapore 128 1555 106° 1–2 -11
08/08/26 RCS #2 - Hobby Con Singapore 112 1568 89° 2–3 -29
05/08/26 Nexus Night 5/8 at Hideout Singapore 66 1574 23° 2–1 +16
04/08/26 Cards Central Riftbound Nexus Night BO1 Smith St 61 1552 25° 2–1 +27
02/08/26 [Card Arena] Road to Regional Qualifer Event Singapore 41 21° 3–3 -3

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 2 events 38%
  • 16 to 99 4 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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