Void BulletAngel
#34,757 in the world · #12,860 in United States · in the top 74% nationally. 16 official events, 16 matches won and 23 lost.
- 1455±52Rating · margin ±52
- 1509Average field · 24 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 4 times in 16 tournaments: 25% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,555 points.
- The toughest field they have faced averaged 1,542 points, across 38 entrants.
- They are 122 points away from the top 5,000: United States.
How the rating moved
Between 1,408 and 1,534, across 16 events with history.
Last 16 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Level One Riftbound Nexus Night Kansas City | 18 | 1469 | 3° | 3–0 | +47 |
| 07/03/26 | Summoner Skirmish - March Belton | 13 | 1527 | 12° | 0–1 | -11 |
| 07/03/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 19 | 1514 | 12° | 1–1 | +10 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Independence | 52 | 1501 | 38° | 1–2–1 | -7 |
| 07/02/26 | Spiritforged Pre-Rift Event - TCG FAMILY Belton | 35 | 1501 | 25° | 0–2 | -20 |
| 07/02/26 | Riftbound League of Legends Spiritforged Pre-Rift Event Kansas City | 34 | 1469 | 29° | 0–2–2 | -27 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Kansas City | 38 | 1542 | 37° | 0–3–1 | -30 |
| 17/01/26 | Saturday Morning Summoner Skirmish - January Lenexa | 18 | 1504 | 13° | 1–3 | -23 |
| 10/01/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 15 | 1528 | 4° | 2–1 | +9 |
| 20/12/25 | Riftbound League of Legends: Nexus Nights Kansas City | 13 | 1492 | 11° | 1–2 | -27 |
| 16/12/25 | Nexus Nights - 1v1 Lenexa | 19 | 1511 | 4° | 2–1 | +23 |
| 23/11/25 | Nexus Night - Standard Constructed 1v1 East | 20 | 1532 | 6° | 2–1 | +27 |
| 15/11/25 | Riftbound League of Legends: Nexus Night Kansas City | 19 | 1531 | 11° | 0–0–1 | +4 |
| 02/11/25 | Sunday Afternoon Release Event Independence | 30 | — | 23° | 0–0–1 | +2 |
| 01/11/25 | Riftbound Release Event Independence | 13 | — | 9° | 0–2–2 | -41 |
| 31/10/25 | Riftbound League of Legends: Origins Release Event Kansas City | 29 | — | 10° | 3–2 | +19 |
Form and consistency
On a 3-win streak.
- 16 to 99 12 events 36%
- Under 16 4 events 27%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- kuzan US 1734 0–1
- MASISCH US 1731 0–1
- AboveOrc US 1664 0–1
- Skribe US 1615 0–1
- C J US 1614 0–1
- gunman1230 US 1595 1–0
- adonkavick19 US 1593 0–1
- Koggles US 1577 0–3
- Battlefront2 US 1577 1–1
- Im an auditor US 1567 0–1
- StreamingNick US 1560 0–1
- jackbur69 US 1547 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →