gunman1230
#11,044 in the world · #4,026 in United States · in the top 24% nationally. 24 official events, 38 matches won and 32 lost.
- 1595±41Rating · margin ±41
- 1525Average field · 29 entr.
- 43%vs top 5% (3–4)
What they have done so far
- Has won 2 tournaments. The biggest one had 34 players entered.
- Made top 8 11 times in 24 tournaments: 46% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,594 points, across 34 entrants.
- They are 36 points away from the top 2,500: United States.
How the rating moved
Between 1,400 and 1,595, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 34 | 1594 | 4° | 3–0 | +39 |
| 25/08/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 32 | 1579 | 21° | 1–2 | -1 |
| 15/08/26 | TCG Family Saturday Nexus Night Belton | 20 | 1527 | 7° | 2–1 | +14 |
| 08/08/26 | TCG Family Saturday Nexus Night Belton | 18 | 1545 | 9° | 1–1 | +4 |
| 24/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 44 | 1551 | 34° | 1–2 | -14 |
| 21/03/26 | Nexus Nights - 1v1 TCG Family Belton | 12 | 1486 | 4° | 2–1 | +4 |
| 17/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 30 | 1533 | 23° | 1–2 | -13 |
| 14/03/26 | Saturday Evening Nexus Nights - 1v1 East | 20 | 1512 | 9° | 2–1 | +9 |
| 08/03/26 | Saturday Evening Nexus Nights - 1v1 East | 16 | 1473 | 8° | 2–1 | 0 |
| 04/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 60 | 1557 | 49° | 1–2 | -10 |
| 01/03/26 | Saturday Nexus Nights - 1v1 East | 28 | 1511 | 13° | 2–1 | +6 |
| 25/02/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 57 | 1541 | 9° | 2–1 | +10 |
| 22/02/26 | Nexus Nights - TCG FAMILY Belton | 14 | 1489 | 6° | 2–1 | +9 |
| 18/02/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 60 | 1538 | 8° | 3–0 | +35 |
| 15/02/26 | Nexus Nights - TCG FAMILY Belton | 23 | 1530 | 6° | 2–1 | +18 |
| 07/02/26 | Spiritforged Pre-Rift Event - TCG FAMILY Belton | 35 | 1501 | 24° | 0–1 | -17 |
| 07/02/26 | Riftbound League of Legends Spiritforged Pre-Rift Event Kansas City | 34 | 1469 | 1° | 3–0–1 | +35 |
| 04/02/26 | Tuesday Nexus Nights - 1v1 Kansas City | 23 | 1571 | 1° | 3–0 | +67 |
| 28/01/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 31 | 1546 | 28° | 0–3 | -39 |
| 21/01/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 37 | 1544 | 23° | 1–2 | +1 |
| 18/01/26 | Nexus Nights - TCG FAMILY Belton | 14 | 1472 | 7° | 2–1 | +33 |
| 10/01/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 15 | 1528 | 10° | 0–2 | -28 |
| 04/01/26 | Saturday Evening Nexus Nights - 1v1 East | 18 | 1433 | 8° | 2–2 | +12 |
| 29/11/25 | Saturday Afternoon Summoner Skirmish - December Belton | 21 | 1575 | 18° | 0–4 | -79 |
Form and consistency
On a 3-win streak.
- 16 to 99 20 events 53%
- Under 16 4 events 55%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Stove Summoner US 1780 0–1
- kuzan US 1734 1–0
- MASISCH US 1731 1–0
- HeaT US 1731 0–2
- KINGG US 1724 1–1
- Scuba Steve US 1690 0–1
- Phirmware US 1685 1–0
- preacher2320 US 1680 0–1
- Jarsh US 1678 1–0
- AzazelSins US 1673 0–1
- ScarletStorm99 US 1659 0–1
- Xenzoro US 1645 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →