← Italy

Peedropee

#19,336 in the world · #1,549 in Italy · in the top 38% nationally. 7 official events, 12 matches won and 15 lost.

  • 1540±76Rating · margin ±76
  • 1578Average field · 14 entr.
  • 0%vs top 5% (0–5)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their all-time peak is 1,548 points.
  • The toughest field they have faced averaged 1,610 points, across 13 entrants.
  • They are 46 points away from the top 1,000: Italy.

How the rating moved

Between 1,456 and 1,540, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
19/12/25 Nexus Nights - 1v1 Aversa 9 1530 2–2 +3
14/12/25 domenica Morning Summoner Skirmish - December San Nicola La Strada 17 1601 2–3–1 0
11/12/25 giovedì Night Summoner Skirmish - December Giugliano in Campania 16 1566 3–1–2 +63
07/12/25 domenica Morning Summoner Skirmish - December Casoria 13 1610 10° 0–2–1 -25
30/11/25 sunday morning Summoner Skirmish - December napoli 19 1597 3–2 +43
28/11/25 Nexus Nights - 1v1 Aversa 11 1566 1–2 -9
16/11/25 Evening Nexus Nights - 1v1 Aversa 17 16° 1–3 -35

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 43%
  • Under 16 3 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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