lil heezy
#43,122 in the world · #2,470 in Australia · in the top 91% nationally. 6 official events, 3 matches won and 11 lost.
- 1391±84Rating · margin ±84
- 1520Average field · 22 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their peak is 1,500 points, reached in December 2025: today they sit 109 points below it.
- The toughest field they have faced averaged 1,551 points, across 22 entrants.
- They are 155 points away from the top 1,000: Australia.
How the rating moved
Between 1,391 and 1,500, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/03/26 | Wednesday Evening Nexus Nights - 1v1 Norwood | 22 | 1551 | 17° | 0–1–1 | -6 |
| 04/03/26 | Mayhem Nexus Night Norwood | 14 | 1536 | 14° | 0–2–1 | -19 |
| 18/02/26 | Mayhem Nexus Night Norwood | 19 | 1533 | 14° | 0–2–1 | -22 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event 97 Regency Rd | 13 | 1453 | 5° | 1–1–2 | +2 |
| 11/01/26 | Sunday Afternoon Summoner Skirmish - January 88 Grenfell St | 36 | 1538 | 28° | 1–4 | -64 |
| 03/12/25 | Wednesday Evening Nexus Nights - 1v1 Prospect | 26 | 1508 | 12° | 1–1–2 | 0 |
Form and consistency
On a 11-loss streak.
- 16 to 99 4 events 14%
- Under 16 2 events 14%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →