← Australia

Soryx

#19,540 in the world · #1,061 in Australia · in the top 39% nationally. 8 official events, 10 matches won and 7 lost.

  • 1539±78Rating · margin ±78
  • 1518Average field · 22 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Has won 1 tournament. The biggest one had 19 players entered.
  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,567 points.
  • The toughest field they have faced averaged 1,551 points, across 22 entrants.
  • They are 7 points away from the top 1,000: Australia.

How the rating moved

Between 1,483 and 1,564, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
11/03/26 Wednesday Evening Nexus Nights - 1v1 Norwood 22 1551 16° 1–1 -3
04/03/26 Mayhem Nexus Night Norwood 14 1536 1–1–1 -1
18/02/26 Mayhem Nexus Night Norwood 19 1533 1–0–1 +18
06/02/26 Friday Evening Spiritforged Pre-Rift Event 97 Regency Rd 13 1453 1–1–2 -12
11/01/26 Sunday Afternoon Summoner Skirmish - January 88 Grenfell St 36 1538 27° 1–2 -27
10/12/25 Wednesday Evening Nexus Nights - 1v1 Prospect 19 1490 3–0–2 +52
14/11/25 [Shuffled Daw Park] Riftbound Locals 14/11 Daw Park 29 1528 2–1 +29
07/11/25 Riftbound Release Party ADELAIDE 87 29° 0–1–2 -17

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 44%
  • Under 16 2 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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