← Italy

PeppeChop

#31,110 in the world · #2,501 in Italy · in the top 60% nationally. 9 official events, 13 matches won and 14 lost.

  • 1476±63Rating · margin ±63
  • 1506Average field · 15 entr.
  • 25%vs top 5% (1–3)

What they have done so far

  • Made top 8 4 times in 9 tournaments: 44% of the time.
  • Their all-time peak is 1,549 points.
  • The toughest field they have faced averaged 1,528 points, across 14 entrants.
  • They are 1 points away from the top 2,500: Italy.

How the rating moved

Between 1,476 and 1,534, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Bari 12 1522 11° 1–3 -33
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Bari 8 1504 2–1 +19
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Bari 14 1528 13° 0–3 -30
18/08/26 Tuesday Night Nexus Nights - 1v1 Bari 8 1465 2–0–1 +22
12/08/26 Wednesday Evening Nexus Nights - 1v1 Bari 22 1488 17° 2–3 -36
26/07/26 Sunday Evening Vendetta Pre-Rift Event Bari 12 1484 3–1 +33
26/05/26 Tuesday Evening Riftbound Open Play Bari 16 1527 16° 0–0–1 +4
13/05/26 Wednesday Evening Nexus Nights - 1v1 Bari 21 1516 20° 0–1–2 -36
03/05/26 Friday Evening Unleashed Pre-Rift Event Bari 18 1520 3–2 +33

Form and consistency

On a 2-loss streak.

  • 16 to 99 4 events 36%
  • Under 16 5 events 47%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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