Player3
#18,655 in the world · #6,826 in United States · in the top 40% nationally. 4 official events, 8 matches won and 6 lost.
- 1544±93Rating · margin ±93
- 1523Average field · 22 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,536 points, across 20 entrants.
How the rating moved
Between 1,460 and 1,544, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Edmond | 24 | 1510 | 12° | 2–1–1 | +4 |
| 21/11/25 | Thursday Evening Nexus Nights - 1v1 Edmond | 20 | 1536 | 5° | 2–1–1 | +34 |
| 07/11/25 | Thursday Evening Nexus Night Edmond | 17 | — | 4° | 3–1–1 | +46 |
| 01/11/25 | Saturday Release Event Edmond | 26 | — | 15° | 1–3 | -40 |
Form and consistency
On a 2-win streak.
- 16 to 99 4 events 47%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MomoRISKY US 1802 0–1
- IceSolostice US 1692 1–0
- 714snooks US 1596 0–1
- PretenderKing54 US 1593 1–0
- Ryan Naylor US 1591 0–1
- Berserker US 1571 0–1
- Ithryn US 1570 0–1
- IceSolostice US 1540 1–0
- adampick999 US 1507 0–1
- bleepblop1231 US 1482 0–1
- RDCTart69 US 1467 0–1
- HayHay US 1459 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →