Plus
#41,747 in the world · #15,441 in United States · in the top 89% nationally. 6 official events, 7 matches won and 12 lost.
- 1405±86Rating · margin ±86
- 1519Average field · 302 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,592 points.
- The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
- They are 172 points away from the top 5,000: United States.
How the rating moved
Between 1,405 and 1,574, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 1585° | 0–1 | -15 |
| 10/02/26 | Monday Evening Spiritforged Pre-Rift Event Seattle | 42 | 1509 | 35° | 0–2 | -40 |
| 13/01/26 | Sunday Evening Riftbound Open Play Seattle | 13 | 1484 | 9° | 0–3 | -57 |
| 03/01/26 | Saturday Afternoon Summoner Skirmish - January Seattle | 20 | 1514 | 18° | 1–3 | -57 |
| 06/12/25 | Saturday Afternoon Summoner Skirmish - December Seattle | 30 | 1531 | 2° | 5–1–1 | +82 |
| 02/12/25 | Monday Evening Nexus Nights - 1v1 Seattle | 34 | 1491 | 16° | 1–2 | -8 |
Form and consistency
On a 7-loss streak.
- Events with 100+ entrants 1 events 0%
- 16 to 99 4 events 44%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Blade US 1710 1–0
- Widowmaker US 1651 0–1
- BuckyBoi US 1645 0–2
- Maxx C US 1613 1–0
- Loxky US 1601 0–2
- Momo Hirai US 1592 0–1
- Mainzahar206 US 1563 1–0
- TheSllimRevilo US 1559 0–1
- Bazinga US 1552 1–0
- itzjaytea US 1489 0–1
- Gene Gnome US 1475 0–1
- kapowabunga US 1445 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →