← United States

DawnsRise

#16,436 in the world · #6,036 in United States · in the top 35% nationally. 11 official events, 17 matches won and 17 lost.

  • 1558±59Rating · margin ±59
  • 1542Average field · 36 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 4 times in 11 tournaments: 36% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,592 points.
  • The toughest field they have faced averaged 1,594 points, across 34 entrants.
  • They are 19 points away from the top 5,000: United States.

How the rating moved

Between 1,455 and 1,580, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1594 28° 1–2 -9
29/08/26 TCG Family - ARCANE BOX Tournament Belton 37 1547 18° 2–3 -13
25/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 32 1579 2–1 +18
15/08/26 TCG Family Saturday Nexus Night Belton 20 1527 2–1 +11
31/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 46 1534 21° 2–1 +25
24/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 44 1551 25° 1–2 -3
21/03/26 Nexus Nights - 1v1 TCG Family Belton 12 1486 2–1 +13
17/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 30 1533 2–1 +28
14/03/26 Saturday Evening Nexus Nights - 1v1 East 20 1512 2–1 +33
04/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 60 1557 53° 1–2 -7
25/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 57 1541 51° 0–2–1 -38

Form and consistency

On a 1-loss streak.

  • 16 to 99 10 events 47%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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