Prototype
#27,359 in the world · #10,066 in United States · in the top 58% nationally. 4 official events, 5 matches won and 5 lost.
- 1497±110Rating · margin ±110
- 1526Average field · 25 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their peak is 1,525 points, reached in November 2025: today they sit 28 points below it.
- The toughest field they have faced averaged 1,546 points, across 22 entrants.
How the rating moved
Between 1,497 and 1,525, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/11/25 | Sunday Evening Nexus Nights - 1v1 San Antonio | 22 | 1546 | 16° | 2–3 | -21 |
| 20/11/25 | Wednesday Evening Nexus Nights - Multiplayer San Antonio | 28 | 1507 | 3° | 0–0–1 | -3 |
| 20/11/25 | Weekly Play San Antonio | 28 | 1509 | 12° | 0–0–1 | -4 |
| 09/11/25 | Heroes Hideout Riftbound 1v1 San Antonio | 23 | 1541 | 10° | 3–2 | +25 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Tectone US 1836 0–1
- Tonicscientist US 1655 0–1
- trixia US 1609 1–0
- coronelmm US 1594 1–0
- Link US 1564 1–0
- Lústration US 1553 0–1
- MadKingLane US 1546 0–1
- Alucard US 1472 0–1
- SWKLY Bone US 1466 0–1
- blank9890 US 1424 0–1
- tiananmen US 1418 1–0
- Bradman US 1396 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →