QCmasterace
#27,359 in the world · #1,997 in Canada · in the top 58% nationally. 7 official events, 12 matches won and 12 lost.
- 1497±81Rating · margin ±81
- 1526Average field · 15 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 5 times in 7 tournaments: 71% of the time.
- Their all-time peak is 1,580 points.
- The toughest field they have faced averaged 1,566 points, across 16 entrants.
- They are 80 points away from the top 1,000: Canada.
How the rating moved
Between 1,480 and 1,568, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/11/25 | Monday Evening Nexus Nights - 1v1 Terrebonne | 15 | 1499 | 4° | 2–1–1 | +17 |
| 21/11/25 | Le Chevalier - Nexus Night J6A 2T1 | 17 | 1507 | 14° | 0–2–2 | -37 |
| 15/11/25 | Imaginaire Nexus Night H7T 1C7 | 16 | 1566 | 7° | 2–2 | +2 |
| 14/11/25 | Toujours Jeux Friday Nexus Nights - 1v1 H7V 2V9 | 15 | 1539 | 6° | 2–2 | +6 |
| 14/11/25 | Le Chevalier - Nexus Night J6A 2T1 | 13 | 1517 | 10° | 1–3 | -59 |
| 07/11/25 | Le Chevalier - Nexus Night J6A 2T1 | 14 | — | 1° | 4–0 | +88 |
| 02/11/25 | Riftbound Origins Release Event J6A 2T1 | 17 | — | 7° | 1–2 | -20 |
Form and consistency
On a 2-loss streak.
- 16 to 99 3 events 27%
- Under 16 4 events 56%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Kolayr CA 1787 0–1
- BruisedMeat CA 1701 1–0
- Cassinie CA 1657 0–1
- Sammmkoo CA 1633 0–1
- Thai CA 1618 0–1
- JohnnCobra CA 1608 1–2
- BigD CA 1586 0–1
- ItzFate CA 1577 1–0
- Nick CA 1567 0–1
- AlistarDouche CA 1564 1–0
- Sÿrë CA 1564 1–0
- PetitCanard CA 1554 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →