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QiangZ

#39,691 in the world · #527 in Singapore · in the top 88% nationally. 7 official events, 6 matches won and 13 lost.

  • 1422±78Rating · margin ±78
  • 1512Average field · 32 entr.
  • vs top 5%

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,558 points, across 21 entrants.
  • They are 26 points away from the top 500: Singapore.

How the rating moved

Between 1,390 and 1,468, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/08/26 Card Arena Weekly NEXUS NIGHTS August 20, 2026 Singapore 38 1512 16° 2–1 +32
19/08/26 SC Collection Riftbound Nexus Night Orchard Rd 48 1472 42° 1–2 -7
13/08/26 1Collectibles Nexus Nights 511 Guillemard Road 29 1539 27° 0–2 -36
10/08/26 Inferno Gaming (Monday) Nexus Nights - 1v1 1 Selegie Road #01-09 16 1466 2–1 +30
06/08/26 1Collectibles Nexus Nights 511 Guillemard Road 40 1523 40° 0–3 -50
04/08/26 Tefuda Riftbound Tuesday Casuals B1-02 14 11° 1–2 -15
03/08/26 KouritenSG Monday Nexus Night - BO3 Singapore 21 1558 19° 0–2–1 -32

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 29%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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