Quack Norris
#32,228 in the world · #11,898 in United States · in the top 69% nationally. 3 official events, 3 matches won and 5 lost.
- 1470±121Rating · margin ±121
- 1549Average field · 18 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 3 tournaments: 33% of the time.
- Their peak is 1,522 points, reached in November 2025: today they sit 52 points below it.
- The toughest field they have faced averaged 1,594 points, across 12 entrants.
How the rating moved
Between 1,470 and 1,522, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/03/26 | SUN Nexus Nights - 1v1 Lake Worth Corridor | 12 | 1594 | 11° | 0–2 | -33 |
| 23/11/25 | Nexus Nights - 1v1 Lake Worth Corridor | 24 | 1502 | 18° | 1–2–1 | -19 |
| 09/11/25 | Sunday Nexus Night Lake Worth Corridor | 19 | 1552 | 7° | 2–1 | +22 |
Form and consistency
On a 4-loss streak.
- 16 to 99 2 events 43%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Smokey US 1683 1–0
- MajinMonster US 1623 0–3
- Rayne Ames US 1526 0–1
- KillerxQueenx4 US 1521 0–1
- rottencorrupt US 1482 0–1
- Tai Hung US 1450 1–0
- Odin US 1379 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →