← France

Quosz

#7,394 in the world · #375 in France · in the top 18% nationally. 26 official events, 47 matches won and 35 lost.

  • 1627±36Rating · margin ±36
  • 1539Average field · 243 entr.
  • 41%vs top 5% (7–10)

What they have done so far

  • Has won 2 tournaments. The biggest one had 19 players entered.
  • Made top 8 13 times in 26 tournaments: 50% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their peak is 1,649 points, reached in March 2026: today they sit 22 points below it.
  • The toughest field they have faced averaged 1,623 points, across 2,058 entrants.
  • They are 30 points away from the top 250: France.

How the rating moved

Between 1,467 and 1,649, across 26 events with history.

Last 26 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Super Nexus Night - RQ Barcelona Friday 8pm Sants-Montjuïc 1,256 1565 249° 2–1 +8
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 1369° 2–3 -19
12/06/26 Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 1,028 1546 264° 3–1 +23
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 805° 2–3 -8
28/03/26 Compétitif 1v1 - Uchronies Games Paris 16 1531 12° 1–2–1 -26
27/03/26 Nexus Night – Construit 1v1 – Uchronies Games Paris 23 1534 2–0–1 +16
25/03/26 Nexus Nights - 1v1 - LCDB PARIS 48B Rue de Rivoli 21 1550 2–0–1 +13
21/03/26 samedi Morning Summoner Skirmish - March Paris 29 1564 3–1–2 +17
19/03/26 Nexus Night – Construit 1v1 – Uchronies Games Paris 15 1517 3–0 +38
18/03/26 Nexus Nights - 1v1- LCDB PARIS 48B Rue de Rivoli 18 1538 2–0–1 +23
13/03/26 Nexus Night – Construit 1v1 – Uchronies Games Paris 17 1494 1–1–1 0
12/03/26 Nexus Night – Construit 1v1 – Uchronies Games Paris 16 1526 1–1–1 -3
11/03/26 Nexus night Barons Rivoli 48B Rue de Rivoli 15 1545 1–2 -10
08/03/26 Summoner Skirmish - Uchronies Games Paris 34 1517 13° 2–1–2 +16
27/02/26 Nexus Night – Construit 1v1 – Uchronies Games Paris 20 1517 11° 1–1–4 -14
25/02/26 Nexus Night du 25 Février 2026 Paris 16 1535 2–2 +1
19/02/26 Nexus Nights 1v1 – Uchronies Games Paris 22 1518 13° 1–1–1 -8
13/02/26 Nexus Nights - Uchronies Games Paris 19 1556 3–0 +42
10/02/26 Spiritforged Pre-Rift Event Paris 16 1546 3–1 +34
08/02/26 Spiritforged Pre-Rift Event Paris 32 1505 21° 2–3–1 -4
07/02/26 Avant-Première Spiritforged à Troll2Jeux 7 février 2026 Paris 21 1560 20° 0–3 -34
06/02/26 Spiritforged Pre-Rift Event Playin Rivoli Paris 24 1530 2–1–3 +49
28/01/26 Nexus Night des Barons 48B Rue de Rivoli 18 1521 2–2 +6
24/01/26 Summoner Skirmish du 24 JANVIER 2026 à 12 heures 15-17 Pl. d'Aligre 22 1526 17° 1–3–1 -48
23/01/26 Nexus Nights - Uchronies Games Paris 15 1519 2–1 +15
22/01/26 Weekly Nexus Nights Paris 19 1527 1–1 0

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 53%
  • 16 to 99 19 events 42%
  • Under 16 3 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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